This workshop is targeted towards both beginner and intermediate level college teachers who want to learn about how to introduce technology into their pedagogy. We will showcase a number of free and no-experience required options for interacting with your students online.
This workshop was offered in Fall 2018 as an in-person workshop at the Graduate Center, CUNY. The workshop and materials were developed by Andrew McKinney.
All materials on this page and in the linked google folder are licensed under a Creative Commons Attribution-ShareAlike (CC-BY-SA) 4.0 International Public License.
This folder contains outreach materials and workshop plans.
Materials Folder: Web-based Technologies Workshop
1:00-1:15 Introductions: Introductions of staff and participants, familiarity/experience with using web-based technology in our teaching.
1:15-1:30 Discussion of how think about using web-based technology our teaching.
1:30-2:00 Showcase of successful uses of web-based technology
2:00-2:45 Activity: The task for the activity is to come up with an assignment that hits the Student Learning Outcome (SLO), uses the digital pedagogy strategy, and incorporates a theme or element from the game. The game card shouldn’t be taken literally but is just meant to be a fun discussion starter.
HIEP/Gen Ed concepts for cards:
- Place-Based Learning
- Acquire tools for lifelong learning, how to learn, how they learn, knowledge of resources
- Communicate in diverse settings
- Incorporating both quantitative and qualitative analysis
- Understand and navigate systems
- Student Centered Learning
- Working in Groups
- Public Engagement
- Situate Knowledge in a Global Setting
- Communicate Across Cultural and Linguistic Boundaries
- Information Literacy
- Service Learning (Learning by providing a service to the community