Web-based Technologies

This workshop is targeted towards both beginner and intermediate level college teachers who want to learn about how to introduce technology into their pedagogy. We will showcase a number of free and no-experience required options for interacting with your students online.

This workshop was offered in Fall 2018 as an in-person workshop at the Graduate Center, CUNY. The workshop and materials were developed by Andrew McKinney.


All materials on this page and in the linked google folder are licensed under a Creative Commons Attribution-ShareAlike (CC-BY-SA) 4.0 International Public License.

This folder contains outreach materials and workshop plans.

Materials Folder: Web-based Technologies Workshop

Workshop Plan

Time Breakdown:

1:00-1:15 Introductions: Introductions of staff and participants, familiarity/experience with using web-based technology in our teaching.

1:15-1:30 Discussion of how think about using web-based technology our teaching.

1:30-2:00 Showcase of successful uses of web-based technology

2:00-2:45 Activity: The task for the activity is to come up with an assignment that hits the Student Learning Outcome (SLO), uses the digital pedagogy strategy, and incorporates a theme or element from the game. The game card shouldn’t be taken literally but is just meant to be a fun discussion starter.

HIEP/Gen Ed concepts for cards:

  • Place-Based Learning
  • Acquire tools for lifelong learning, how to learn, how they learn, knowledge of resources
  • Communicate in diverse settings
  • Incorporating both quantitative and qualitative analysis
  • Understand and navigate systems
  • Student Centered Learning
  • Working in Groups
  • Public Engagement
  • Situate Knowledge in a Global Setting
  • Communicate Across Cultural and Linguistic Boundaries
  • Information Literacy
  • Service Learning (Learning by providing a service to the community

2:45-3:00 Questions