Web-based Technologies

This workshop is targeted towards both beginner and intermediate level college teachers who want to learn about how to introduce technology into their pedagogy. We will showcase a number of free and no-experience required options for interacting with your students online.

This workshop was offered in Fall 2018 as an in-person workshop at the Graduate Center, CUNY. The workshop and materials were developed by Andrew McKinney.

Materials

All materials on this page and in the linked google folder are licensed under a Creative Commons Attribution-ShareAlike (CC-BY-SA) 4.0 International Public License.

This folder contains outreach materials and workshop plans.

Materials Folder: Web-based Technologies Workshop

Workshop Plan

Time Breakdown:

1:00-1:15 Introductions: Introductions of staff and participants, familiarity/experience with using web-based technology in our teaching.

1:15-1:30 Discussion of how think about using web-based technology our teaching.

1:30-2:00 Showcase of successful uses of web-based technology

2:00-2:45 Activity: The task for the activity is to come up with an assignment that hits the Student Learning Outcome (SLO), uses the digital pedagogy strategy, and incorporates a theme or element from the game. The game card shouldnโ€™t be taken literally but is just meant to be a fun discussion starter.

HIEP/Gen Ed concepts for cards:

  • Place-Based Learning
  • Acquire tools for lifelong learning, how to learn, how they learn, knowledge of resources
  • Communicate in diverse settings
  • Incorporating both quantitative and qualitative analysis
  • Understand and navigate systems
  • Student Centered Learning
  • Working in Groups
  • Public Engagement
  • Situate Knowledge in a Global Setting
  • Communicate Across Cultural and Linguistic Boundaries
  • Information Literacy
  • Service Learning (Learning by providing a service to the community

2:45-3:00 Questions